Index
All Classes and Interfaces|All Packages
A
- AnvilInventoryImpl - Class in de.studiocode.inventoryaccess.r9.inventory
- AnvilInventoryImpl(ServerPlayer, Component, Consumer<String>) - Constructor for class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
- AnvilInventoryImpl(Player, BaseComponent[], Consumer<String>) - Constructor for class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
C
- canTakeItemForPickAll(ItemStack, Slot) - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- CartographyInventoryImpl - Class in de.studiocode.inventoryaccess.r9.inventory
- CartographyInventoryImpl(ServerPlayer, Component) - Constructor for class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- CartographyInventoryImpl(Player, BaseComponent[]) - Constructor for class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- clearContainer(Player, Container) - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
-
Called when the container gets closed to put items back into a players inventory or drop them in the world.
- clearContainer(Player, Container) - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- createNMSComponent(BaseComponent[]) - Static method in class de.studiocode.inventoryaccess.r9.util.InventoryUtilsImpl
- createResult() - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
-
Called when both items in the
ItemCombinerMenu.inputSlotswere set to create the resulting product, calculate the level cost and call thePrepareAnvilEvent.
D
- de.studiocode.inventoryaccess.r9.inventory - package de.studiocode.inventoryaccess.r9.inventory
- de.studiocode.inventoryaccess.r9.util - package de.studiocode.inventoryaccess.r9.util
- deserializeItemStack(byte[], boolean) - Method in class de.studiocode.inventoryaccess.r9.util.ItemUtilsImpl
- deserializeItemStack(InputStream, boolean) - Method in class de.studiocode.inventoryaccess.r9.util.ItemUtilsImpl
G
- getActiveWindowId(ServerPlayer) - Static method in class de.studiocode.inventoryaccess.r9.util.InventoryUtilsImpl
- getBukkitInventory() - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
- getBukkitInventory() - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- getBukkitView() - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
- getBukkitView() - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- getRenameText() - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
I
- InventoryUtilsImpl - Class in de.studiocode.inventoryaccess.r9.util
- InventoryUtilsImpl() - Constructor for class de.studiocode.inventoryaccess.r9.util.InventoryUtilsImpl
- isOpen() - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
- isOpen() - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- ItemUtilsImpl - Class in de.studiocode.inventoryaccess.r9.util
- ItemUtilsImpl() - Constructor for class de.studiocode.inventoryaccess.r9.util.ItemUtilsImpl
O
- open() - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
- open() - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- openCustomInventory(Player, Inventory) - Method in class de.studiocode.inventoryaccess.r9.util.InventoryUtilsImpl
- openCustomInventory(Player, Inventory, BaseComponent[]) - Method in class de.studiocode.inventoryaccess.r9.util.InventoryUtilsImpl
P
- PlayerUtilsImpl - Class in de.studiocode.inventoryaccess.r9.util
- PlayerUtilsImpl() - Constructor for class de.studiocode.inventoryaccess.r9.util.PlayerUtilsImpl
Q
- quickMoveStack(Player, int) - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
R
- removed(Player) - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
-
Called when the container is closed to give the items back.
S
- sendItem(int) - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
- sendItem(int) - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- sendMapUpdate(Player, int, byte, boolean, MapPatch, List<MapIcon>) - Method in class de.studiocode.inventoryaccess.r9.util.PlayerUtilsImpl
- sendResourcePack(Player, String, byte[], BaseComponent[], boolean) - Method in class de.studiocode.inventoryaccess.r9.util.PlayerUtilsImpl
- serializeItemStack(ItemStack, boolean) - Method in class de.studiocode.inventoryaccess.r9.util.ItemUtilsImpl
- serializeItemStack(ItemStack, OutputStream, boolean) - Method in class de.studiocode.inventoryaccess.r9.util.ItemUtilsImpl
- setDisplayName(ItemMeta, BaseComponent[]) - Method in class de.studiocode.inventoryaccess.r9.util.ItemUtilsImpl
- setItem(int, ItemStack) - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
- setItem(int, ItemStack) - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- setItem(int, ItemStack) - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
- setItem(int, ItemStack) - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- setItemName(String) - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
-
Called when the rename text gets changed.
- setLore(ItemMeta, List<BaseComponent[]>) - Method in class de.studiocode.inventoryaccess.r9.util.ItemUtilsImpl
- slotsChanged(Container) - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- startAdvancementListening(Object) - Method in class de.studiocode.inventoryaccess.r9.util.PlayerUtilsImpl
- startAdvancementListening(Player) - Method in class de.studiocode.inventoryaccess.r9.util.PlayerUtilsImpl
- stillValid(Player) - Method in class de.studiocode.inventoryaccess.r9.inventory.AnvilInventoryImpl
-
Called every tick to see if the
Playercan still use that container. - stillValid(Player) - Method in class de.studiocode.inventoryaccess.r9.inventory.CartographyInventoryImpl
- stopAdvancementListening(Object) - Method in class de.studiocode.inventoryaccess.r9.util.PlayerUtilsImpl
- stopAdvancementListening(Player) - Method in class de.studiocode.inventoryaccess.r9.util.PlayerUtilsImpl
U
- updateOpenInventoryTitle(Player, BaseComponent[]) - Method in class de.studiocode.inventoryaccess.r9.util.InventoryUtilsImpl
All Classes and Interfaces|All Packages