Index

A C D G I O P Q R S U 
All Classes and Interfaces|All Packages

A

AnvilInventoryImpl - Class in de.studiocode.inventoryaccess.r8.inventory
 
AnvilInventoryImpl(ServerPlayer, Component, Consumer<String>) - Constructor for class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
 
AnvilInventoryImpl(Player, BaseComponent[], Consumer<String>) - Constructor for class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
 

C

canTakeItemForPickAll(ItemStack, Slot) - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
CartographyInventoryImpl - Class in de.studiocode.inventoryaccess.r8.inventory
 
CartographyInventoryImpl(ServerPlayer, Component) - Constructor for class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
CartographyInventoryImpl(Player, BaseComponent[]) - Constructor for class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
clearContainer(Player, Container) - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
Called when the container gets closed to put items back into a players inventory or drop them in the world.
clearContainer(Player, Container) - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
createNMSComponent(BaseComponent[]) - Static method in class de.studiocode.inventoryaccess.r8.util.InventoryUtilsImpl
 
createResult() - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
Called when both items in the ItemCombinerMenu.inputSlots were set to create the resulting product, calculate the level cost and call the PrepareAnvilEvent.

D

de.studiocode.inventoryaccess.r8.inventory - package de.studiocode.inventoryaccess.r8.inventory
 
de.studiocode.inventoryaccess.r8.util - package de.studiocode.inventoryaccess.r8.util
 
deserializeItemStack(byte[], boolean) - Method in class de.studiocode.inventoryaccess.r8.util.ItemUtilsImpl
 
deserializeItemStack(InputStream, boolean) - Method in class de.studiocode.inventoryaccess.r8.util.ItemUtilsImpl
 

G

getActiveWindowId(ServerPlayer) - Static method in class de.studiocode.inventoryaccess.r8.util.InventoryUtilsImpl
 
getBukkitInventory() - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
 
getBukkitInventory() - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
getBukkitView() - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
 
getBukkitView() - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
getRenameText() - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
 

I

InventoryUtilsImpl - Class in de.studiocode.inventoryaccess.r8.util
 
InventoryUtilsImpl() - Constructor for class de.studiocode.inventoryaccess.r8.util.InventoryUtilsImpl
 
isOpen() - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
 
isOpen() - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
ItemUtilsImpl - Class in de.studiocode.inventoryaccess.r8.util
 
ItemUtilsImpl() - Constructor for class de.studiocode.inventoryaccess.r8.util.ItemUtilsImpl
 

O

open() - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
 
open() - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
openCustomInventory(Player, Inventory) - Method in class de.studiocode.inventoryaccess.r8.util.InventoryUtilsImpl
 
openCustomInventory(Player, Inventory, BaseComponent[]) - Method in class de.studiocode.inventoryaccess.r8.util.InventoryUtilsImpl
 

P

PlayerUtilsImpl - Class in de.studiocode.inventoryaccess.r8.util
 
PlayerUtilsImpl() - Constructor for class de.studiocode.inventoryaccess.r8.util.PlayerUtilsImpl
 

Q

quickMoveStack(Player, int) - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 

R

removed(Player) - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
Called when the container is closed to give the items back.

S

sendItem(int) - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
 
sendItem(int) - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
sendMapUpdate(Player, int, byte, boolean, MapPatch, List<MapIcon>) - Method in class de.studiocode.inventoryaccess.r8.util.PlayerUtilsImpl
 
sendResourcePack(Player, String, byte[], BaseComponent[], boolean) - Method in class de.studiocode.inventoryaccess.r8.util.PlayerUtilsImpl
 
serializeItemStack(ItemStack, boolean) - Method in class de.studiocode.inventoryaccess.r8.util.ItemUtilsImpl
 
serializeItemStack(ItemStack, OutputStream, boolean) - Method in class de.studiocode.inventoryaccess.r8.util.ItemUtilsImpl
 
setDisplayName(ItemMeta, BaseComponent[]) - Method in class de.studiocode.inventoryaccess.r8.util.ItemUtilsImpl
 
setItem(int, ItemStack) - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
 
setItem(int, ItemStack) - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
setItem(int, ItemStack) - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
 
setItem(int, ItemStack) - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
setItemName(String) - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
Called when the rename text gets changed.
setLore(ItemMeta, List<BaseComponent[]>) - Method in class de.studiocode.inventoryaccess.r8.util.ItemUtilsImpl
 
slotsChanged(Container) - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
startAdvancementListening(Object) - Method in class de.studiocode.inventoryaccess.r8.util.PlayerUtilsImpl
 
startAdvancementListening(Player) - Method in class de.studiocode.inventoryaccess.r8.util.PlayerUtilsImpl
 
stillValid(Player) - Method in class de.studiocode.inventoryaccess.r8.inventory.AnvilInventoryImpl
Called every tick to see if the Player can still use that container.
stillValid(Player) - Method in class de.studiocode.inventoryaccess.r8.inventory.CartographyInventoryImpl
 
stopAdvancementListening(Object) - Method in class de.studiocode.inventoryaccess.r8.util.PlayerUtilsImpl
 
stopAdvancementListening(Player) - Method in class de.studiocode.inventoryaccess.r8.util.PlayerUtilsImpl
 

U

updateOpenInventoryTitle(Player, BaseComponent[]) - Method in class de.studiocode.inventoryaccess.r8.util.InventoryUtilsImpl
 
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